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Choralsongster's Shop

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Infant teacher - shortlisted for TES Resource Contributor of the Year 2014 & 2015. All my resources have been made for my class, so have been tried and tested before uploading them to share with others. I hope you find my resources useful.

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Infant teacher - shortlisted for TES Resource Contributor of the Year 2014 & 2015. All my resources have been made for my class, so have been tried and tested before uploading them to share with others. I hope you find my resources useful.
Phonics /ee/ /ea/ /e-e/ family real and alien words
choralsongsterchoralsongster

Phonics /ee/ /ea/ /e-e/ family real and alien words

(0)
A selection of real and 'alien' pseudo words containing either the /ee/ /ea/ or /e-e/ grapheme. Alien words have an image of alien to assist preparation for the Phonics Screening. Children can write on their sound buttons to help read the word. Also a powerpoint containing all the words to read as a whole class
Timeline of Queen Elizabeth II KS1
choralsongsterchoralsongster

Timeline of Queen Elizabeth II KS1

(2)
A simple timeline frame and pictures for children to order. 2 sets of pictures - with or without captions for differentiation. Made to celebrate Queen Elizabeth II's 90th birthday celebrations. Works well with my other product, The Queen at 90 PowerPoint.
Behaviour reflections
choralsongsterchoralsongster

Behaviour reflections

(56)
Behaviour reflections form based on form seen on lauracandler.com, but just updated in UK English spellings. May be useful to record a meeting with parents before a behaviour IEP is put into place.
Equivalent decimal and fraction grids
choralsongsterchoralsongster

Equivalent decimal and fraction grids

(0)
Two levels of grids: one with halves, thirds, quarters, fifths, sixths, eighths, ninths and tenths. The second grid also includes hundredths and thousandths. Designed as a display material, but could be blanked out for completion by pupils in lessons or as homework.
WHOT maths card game
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WHOT maths card game

(0)
Cards contain either squares, circles, triangles, crosses or stars and also a numeral 1-13. The dealer deals 6 cards to each player, putting the rest in the centre and turning the first card over. The aim of the game is to lose all your cards by following the suit or the same numeral. If you do not have either, you have to pick up a card from the centre pile. Joker 'WHOT&' cards are placed down so you change to a new suit. When a player has no cards left, the game ends and scores are added up. The score of any left over star cards are doubled; a WHOT card left over will score 20.